Sunday, November 27, 2011

Why a lot of new iphone games just look awful

...to me these days.

Maybe I'm just feeling jaded.

I was definitely more enthusiastic about trying new games a year ago. And also, not so critical.

Friday, November 25, 2011

3DS -- 3D rather redundant still

I really should just stick to creative things...


And I just saw something about mobile games not killing console games -- well no, both platforms have their own strengths and weaknesses, I just think they will both exist. Handhelds vs handhelds still remains to be seen.

3DS -- the 3D is feeling more and more like an unnecessary gimmick with 3D games having no interesting features over regular DS games other than being "3D". Sure it looks pretty, but with some games, one has to ask, is it necessary for a game to be 3D, and how does the gameplay design use 3D or not at all. Pity.

The games for the 3DS are still mostly mediocre. Harvest Moon seems to be another disappointment. There are couple of puzzle games, a Pokemon game (I was wishing for new pokemon rpg or even a remake of the Black/White, but so far, I've heard nothing.) Cooking Mama 4 is out. Harry Potter year 5-7 is out (not sure to get the PS3 version or the 3DS).

Thursday, November 24, 2011

[iOS] Junk Jack screens: another cabin in the woods


Not sure if I should stick with wooden ladders or tiki ladders...

Wednesday, November 23, 2011

[PS3] Skyrim journeys

Elder Scrolls V: Skyrim patch 1.2 will come after Thanksgiving according to a Tweet by one of the developers. I hope it addresses the lag issue (mainly a PS3 problem in this case) that I've been hearing about. So far I have not encountered any slow downs or crashes, but I'm not that far into the game, nor do I play it for many hours at a sitting. But slow downs and crashes are things I expected because every open world game by Bethesda that I've played have had these problems. I save the game every 15 minutes at least, on top of having the autosave function turned on.

The glitches I've encountered are graphical ones mainly -- an instance of missing wall graphics in Whiterun, and jagged edged shadows in the snow.


There is much to like about the game. And I can go on and on about how awesome the quests are and how interesting they seem and the clever twists and revelations. But I don't want to spoil it for anyone who might be reading this. And I recommend those who are thinking of getting the game and haven't yet, not to read any of the reviews or editorials about the game because of the risk of spoilers.

The only thing in the game that seems to be done poorly to me at the moment is the over-world map. It's bad design in terms of practically and useability. Very beautiful, but you can't use it like you could in previous ES games where maps can be used to find roads. Luckily, the game includes a paper map, but it only shows the main roads. On a side note, one observes that the roads in Skyrim are not as well defined as roads in Cyrodiil (the locale for ESIV: Oblivion), it's a bit more wild and not as busy, and not as well patrolled. Cyrodiil is almost too busy and choc-a-bloc with too many dungeons in one spot sometimes (dungeons = castles, caves, temples). There aren't as many types of flowers and plants to pick in Skyrim. I suppose it's the cold.


Also I vowed to stick with my first Breton character when I first started playing, but I have restarted and am now playing a Nord, leaning towards hunter type skills of light armor, one handed, sneak and archery. More to my playing style than a magic user. I will play a magic user down the road to experience the life of a mage in the north.

Saturday, November 19, 2011

Junk Jack screens

Cabin in the woods with underground storage space

Castle, with library on the left and glass tower on the right.

Wednesday, November 16, 2011

Junk Jack screens

My room

Art Gallery and shelves for various treasures to display

Treasure room

Welcome entrance of castle

Sunday, November 13, 2011

Junk Jack screens

Just a couple of screens of my creations in Junk Jack.

Library with underground link to main tower

Main tower is still a misshapen mess.

Bedroom with collection of mushroom toys

3-storey glass tower

Saturday, November 12, 2011

Elder Scrolls V: Skyrim (PS3) -- thoughts

I have about 5 hours into the game at the time I'm blogging this. I haven't much wandered too far off-course. My first run is always one where I stick close to the main quest.

From what I've encountered so far, there are quests galore. Simply walking through town and eavesdropping, you could already get a sense that there's a lot going on, people need help with various tasks and a lot of things to do in this game.

I'm really happy with the new skill tree (they call them perks now) -- very elegant, very beautiful and befitting of this epic fantasy world. It is the best improvement imho. They have completely revamped the character creation -- there are no longer classes and no more major/minor skill choices at the beginning. I think we are all better off since everyone tended to choose the same few key skills, resulting in generic and predictable builds.

Melee has improved, feels less like hitting tin pots and more like you are hitting flesh and bone; spell-casting needs a bit of getting used to.

Quests actually feel like those of Fallout 3, where one thing can lead to another and what seems like a routine "go fetch" can turn into something amazing and memorable.

There is more crafting in this game. You could use materials to make weapons and armor, improve on them.

Graphical glitches do exist, there's a slight lag in certain places as it loads up but no floaty characters or odd outlines. Character faces have improved. Character dialogue has improved as well, less nonsense. (I miss the mud crab talk.)




Elder Scrolls V: Skyrim (Collector's Edition) [PS3]

They had it, so I thought, what the heck, I'll get it.

The box was so huge I thought I might have accidentally bought another console.

The dragon figurine is largely responsible for the large size of the box. It was packed well in a styrofoam box.

Included in this collector's edition: A high quality leather-bound, approx 200-page artbook, and a Making of...DVD.

There is a map made from good quality paper. I would've preferred a cloth map but I don't Bethesda ever made cloth maps for even their special editions. (Might be wrong there...)

The game? It is sweet sweet heaven...

(Note: Elder Scrolls V: Skyrim is also available on the PC and Xbox360.)


Alduin Statue

The Art of Skyrim Coffee Table Book

Friday, November 11, 2011

Junk Jack - Basic Wooden Furniture

Wood Wall

[  ] [  ]  [  ]
[  ][Wo][Wo]
[  ][Wo][Wo]

where Wo = Wood block


Wood Table

[Wo][Wo][Wo]
[P]  [N]  [P]
[P]  [   ]  [P]

where P= wooden plank
N = nail
Wo = wood block


Wood Chair

[  ][  ][P]
[  ][P][N]
[  ][P][P]

where P = wooden plank
N = nail


Wood Window

First you need
Glass:

[  ][  ][  ]
[  ][Sa][C]
[  ][  ][  ]

where Sa= sand
C= coal

then the Wood window itself is:

[ G][ P][ G]
[ P][ P][P]
[ G][ P][ G]
where G= glass
P= wooden plank

Drawer

1 wooden plank = 2 short planks

Then:
[  ] [  ] [  ]
[sP][  ][sP]
[sP][N][sP]

where sP = short plank
N = nail

Closet

[ P][D][P]
[ N][D][N]
[ P][D][P]

where P = wooden plank
N = nail
D = Drawer


Small Closet 

[  ] [  ] [  ]
[ N][D][N]
[ P][D][P]

where P = wooden plank
N = nail
D = Drawer


Wood Shelf

[  ][  ][  ]
[P][P][P]
[N][  ][N]

where P = wooden plank
N = nail

Junk Jack - Bookshelf, Iron objects and clock objects

 Junk Jack is an excellent game available for the iPhone/iPod Touch made by Pixbit. It is an open world, gather resources, and crafting game, a sort of 2D minecraft-like.

I made this page to share some recipes with friends. It's simply easier to type them into a blog.

Note: Some objects can only be made if you have a work bench, anvil or forge. 


Book:

[  ] [  ] [  ]
[  ][Pa][Pa]
[  ][Pa][Pa]
where:
Pa = Paper


Bookshelf:

[P][N][P]
[B][B][B]
[P][N][P]

where
P = wooden plank
N= nail
B = Book


========

Iron Ingot

[ ][ ][ ]
[ ][I][I]
[ ][ ][c]
where I = iron ore
c = coal

Iron Bar

[ ] [ ] [ ]
[ ][Ii][Ii]
[ ] [ ] [ ]

where Ii = Iron Ingot

Iron Chain

[ ] [Ib] [ ]
[Ib][ ][Ib]
[ ] [Ib] [ ]

where Ib = Iron Bar

Iron Fence

[Ib][Ib][Ib]
[ ] [Ib] [ ]
[Ib][Ib][Ib]

where Ib = Iron Fence


====

Clock

[ ] [Ib] [ ]
[Ib][W][Ib]
[ ] [Ib] [ ]

where Ib = Iron Bar
W = widget


Cuckoo Clock

[N] [P] [N ]
[P][C][P]
[P] [Wo] [P]

where P = wooden plank,
N = nail
C = clock
Wo = wood block


Wall Pendulum

[P] [Wo] [P]
[N][C][N]
[P] [Wo] [P]

where P = wooden plank
N = nail
C = clock
N = nail

Junk Jack - some miscellanous recipes

 Junk Jack is an excellent game available for the iPhone/iPod Touch made by Pixbit. It is an open world, gather resources, and crafting game, a sort of 2D minecraft-like.

I made this page to share some recipes with friends. It's simply easier to type them into a blog.

Note: Some objects can only be made if you have a work bench, anvil or forge.

Note 2: An excellent Beginner's Faq by Tye-Dye can be found on The Official Junk Jack Forum.



====

single stone block = reinforced stone (packed stone)
single dirt block = reinforced dirt


Vase

[g][ ][g]
[g][ ][g]
[g][g][g]
(where G=glass shards)


Clay Pot

[ ][ ][ ]
[c][ ][c]
[c][c][c]
(where c = clay block)

2 iron ingots = 1 iron bar

A single iron ingot = nail (I don't know how many since I haven't had to make them yet; I have plenty of nails from breaking boxes that I find)


Chandelier

[ ][Ic][ ]
[T][T][T]
[P][N][P]

Ic = iron chain
T = torch
P = wooden plank
N = nail

Bamboo bridge

[ ][ ][ ]
[b]]B][b]
[b][N][b]
(B=bamboo, N=nail)


4 pages = 1 book (for decoration it says)

4 gems = 1 gem block

4 sand blocks = 1 sand wall

4 leaf things = 1 leaf block

Thursday, November 10, 2011

Anticipating Elder Scrolls 5: Skyrim (PS3)

I hope it gets out here on Saturday like they said it would. I didn't preorder since I don't foresee the console versions selling out. If I had the time, I would be playing this on a computer. But if I play this on a computer, I wouldn't be doing anything else but play. And many things will be neglected.

In the meantime, I guess I would have to back off the other platforms.
iOS -- the game apps I will buy are dungeon crawlers of the rogue-like kind.
3DS -- nothing to buy for this until next year.

Friday, November 4, 2011

Professor Layton and the Last Specter (DS)

 
The latest Professor Layton for the DS packs another great collection of puzzles and brain teasers. The US version comes with London Life. Basically, it's a social sim, kinda like animal crossing but far more relaxing. It's cute, but not something I can play at for long. Have to say that it is very charming, and that's probably something they were going for with the art style.

3DS -- I thought about checking out the new Harvest Moon. But the last few were such disappointments, I'm simply dragging my feet about getting it any time soon. (Add: a peep into Gamefaqs reveal complaints about the game freezing up during play...)

I am thinking of giving up one platform but just can't decide which one or if I should even have to decide at all.